Suspects

Name: Quin Rose Swift
Age: 16
Description: Blue eyes, chestnut hair, darkish skin, tall.
Abilities: athletics, coordination, observation. She’s one of the best agents at the Crystal, which may be because she was one of the first.
Character: Quin is an energetic and slightly impulsive girl who loves adventure, which might be because she’s a field agent at the Crystal. She also loves her parents, and maybe even more, she loves helping others. If there was one word to describe her, it would be helpful.
Fact file: Quin grew up her entire life in the Academy. When she was three months old, she posed as a baby during an undercover mission. When she was three, she learned how to climb onto a roof. When she was ten, she went on her first mission to stop a Rose agent from breaking into an orphanage. When she was twelve, she disarmed her first bomb.
Guardian (Female): Terrisa Smith
Guardian (Male): Jonathan Smith
Parents: Terrisa Swift and Jonathan Swift
Motive: destroy the necklace to keep Kyle safe and/or return the necklace to its "rightful" home at the Crystal.

Name: Elizabeth Quigley

Age: 30

Occupation: Spy, special operations, hacker, actor

Description: brown hair, tall, thin, hazel eyes.

Abilities: Acting, coding, hacking, and athletics

Fact file: Elizabeth went off the grid at age 30, when there was an explosion at the school she taught at. However, after digging more into her history, she has disappeared multiple times and taken on many jobs. Currently it is suspected that she really works for the Rose.
Motive: Destroy any evidence of an unsaid crime on the necklace and use the data for monetary gain.

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Name: James Faraway

Age: 34

Occupation: jewelry shop owner, part time treasure hunter

Description: cropped brown hair, tall, dark brown eyes, British

Abilities: Story telling, marketing, tinkering

Fact file: James Faraway has had a remarkable life, starting with his parents being put in jail after a museum heist and getting put in an orphanage where he ran away to America, to finding a sunken ship in Antarctica, to stating his own (semi-legal) jewelry shop on a cruise ship, selling the treasures he finds. On the side, he's trying to make a flying machine.
Motive: Get the necklace to sell in the jewelry shop, and/or give it to the agency he works for.